![]() The objectives are to a large degree inspired by the historical development of the realms they belong to, but leaves room for making different choices or strategies from one game to another. Missions make it easier for players to focus their efforts on one or two clear objectives at the time. Very often, completing a Mission will also unlock new Missions for selection. They also provide additional rewards, such as Claims, Monarch Power, Ducats, Colonists and more. Which Missions are available for selection is determined by the scenario you are playing.Ĭompleting Missions is one of the main sources of Victory Points in the game. MissionsĪll the Major Powers (and some others) have their own sets of Missions that the players can strive to complete. These will normally take the place of the current Ruler of the Realm that they belong to.Įvery Event will be beautifully illustrated by Olly Lawson, Joeri Lefevre (creator of the featured illustration for this post), or some other gifted artist. Most of these Events have a historical monarch on them. These are specific to certain Realms and are only used if these are active Player Realms in the Scenario you are playing. Some Events have a flag in the lower right corner. Many Events also have some secondary effects that leave some choices for the player who picked the card. Often, there is a choice between an A and a B option on the card. But if you pick the card, you can choose how to implement the Event. The Events represent happenings in the game that are somewhat outside the players’ control. But there are also more generic events, that could have happened at any time and place, like epidemics and revolts. Many of the cards are inspired by historical events, like wars and revolutions, or the Reformation. The Events are divided into different Ages, and give players a sense of the flow of history. You reveal Event cards at the start of every Round in the Draw Cards Phase, and each player has to use one of their Turns during the Action Phase to draft and play one of the Events on display. EventsĪ big factor in setting the agenda for each Round in a game of Europa Universalis: The Board Game are the Events. As it is, we will as a matter of fact be talking about Milestones today – in game milestones that is – as well as Missions and Events. With this being the 10th chapter, our diary has reached a small milestone itself. We celebrate the anniversary with a new chapter in our Development Diary. Especially the fans who have been there since the release six years ago (or even way before that). We want to take this opportunity to congratulate Paradox and all EU4 fans on this occasion. ![]() As some of you might know, yesterday was the 6th anniversary for Europa Universalis IV. ![]()
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